When I'm adding a material to a box in UE4, the material loses its textures.
I want to add this material
To this
After I'm trying to drag & drop the material into the scene above (like in UDK) the material loses its textures and does not apply:
When opening the material in Material-builder, the same thing happens: the material loses its textures and I've got these two errors on "Stats":
[SM5] (Node TextureSampleParameter2D) Param2d> Requires Texutre2D
[SM5] (Node TextureSample) TextureSample> Missing input texture
I've searched and found a thread where they say I need to save the material again to get things right. When I click the save button, I have this error:
The current material has compilation errors, so it will not render correctly in feature level SM5.
NOTE: Using DepthFade node + Lerp and changing the blend to translucent didn't resolved my issue.
Any idea?
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