I have been following some tutorials on how Matrix maths works, with adding, dividing, scaling, etc, but I am struggling to understand how the 4x4 matrix represents an object's position in space.
There are 16 elements in the array but to my knowledge you only need to use 7 of them? (I am most likely, horribly wrong but please correct me) and they are:
- x, y, z
- scale
- pitch, roll and yaw.
Furthermore, what is the significance of a column major matrix over a row major one or vice versa? Is it just down to the framework you are using that determines which one you use? (i.e OpenGL or DirectX) What is the difference between them? Is it just the order the elements appear in?
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