Wednesday, April 1, 2015

flash - How do I ensure an appropriate payout ratio for a slot machine?


I have done a lot of research into random number generators for slot machines, reel stop calculations and how to physically give the user a good chance on winning.


What I can't figure out is how to properly insure that the machine is going to have a payout rating of (lets say) 95%.


So, I have a reel set up wit 22 spaces on it. Filled with 16 different symbols.


When I get my random number, mod divide it by 64 and get the remainder, I hop over to a loop up table to see how the virtual stop relates to the reel position.


Now that I have how the reels are going to stop, do I make sure the payout ratio is correct? For every dollar they put in, how to I make sure the machine will pay out .95 cents?


Thanks for the ideas.


I am working in actionscript, if that helps with the language issues, but in general I am just looking for theory.


Edit: There is real money involved only in the fact that they can buy more tokens to play more. There is not going to be real money paid out to the person, if they were to actually hit the any of the paylines.




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