So, I'm porting a game to the Android for the first time in Unity3D. And I've run in to a few problems along the way. My current problem is the resolution doesn't seem to be right, it cuts off the edges of the screen and my scrolling stops for scrolling the screen left/right are no longer in the right place.
After doing a bit of research, a lot of people say you need to make your game Resolution Independent to be able to run on all Androids/Iphone/Ipad. Is this true? If so, how do I go about doing that? If not, how can I help fix the resolution so when I port to mobile devices it looks right?
EDIT: I still don't really have what I need, resolutions still aren't working properly even with the code and tricks listed below. I need some way for the resolution to adjust based on the device. For some reason when I try to retrieve the resolution of a device using Mungoid's code it returns 0x0
No comments:
Post a Comment