I am an indie game developer and I am doing a game similar to guitar hero. I am using tracks composed by musicians and I contacted them to sing a licensing contract. As is my first indie project I have no idea on how I should deal with the royalties aspect of this because each track as an ISRC code and each time a track is played in public there is a fee to pay to the "local" registration authority.
An iPhone game it is downloaded and not played on air (or physically distributed), and hence I think there is a specific legislation for this that specifies how much one should pay. I own some of the tracks composed and for this I think I won't have to pay a royalty (even if the track has an ISRC code) but for other tracks I just have a license "to use".
I wonder how a game like Guitar hero can sell on iPhone for as little as 0,99$ and then have "in app purchases" for packs of 3 songs (for about 2 dollars) and make a profit (I imagine they will have to pay a ISRC royalty).
Does anyone of you have any idea of this can work or if there is a section in this forum where I can ask this question? I understand is not about coding but I think is about development of a game in the broader sense.
Answer
Here is the correct answer posted in a follow up question by Kylotan.
Please feel free to share your experience by adding other answers if there are other legal ways to do so. I think legislation might change in the near future providing easier ways to do deals with agencies. I have had to contact the headquarters of one of these agencies (EU country) and they will have to get back to me in two weeks and they said that they never dealt with this before. Instead the UK one proposed me those weird flat licenses that are no good if you want to get the app downloaded for free.
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