Friday, May 24, 2019

Designing a game - Where to start?




A friend of mine and I are planning a game together to work on in our free time. It's not an extensive game, but it's not a simple one either.


He's working on the story behind the game while I'm working on the graphics and code.


I don't really know where to start with the game. We know what the basic type of game it's going to be and how it would be played, but I'm having a hard time of actually knowing where to begin.


I have Xcode open but I don't really even know what I should be designing first.


What is some advice for this writer's block? Where is a good place to start with a game? Should I design all the graphics and layout before even touching Xcode? Should I program the things I know I'll have difficulty with first before getting to the easy stuff?



Answer



Start by getting something up and playable. Don't spend more than an hour on graphics, just render the game with rubbish placeholders. Games don't have objective requirements to build to: the key requirement is that it be fun, and evaluating whether a game is fun or not requires playing it; as a result, game design should follow an iterative approach. (I recommend Tom Wujec on the marshmallow challenge as an orientation on iterative design.


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