Tuesday, May 21, 2019

unity - What to use instead of UNet?



If you look at this Link you'll see UNet is deprecated and will be removed in the future.


I'm developing a mobile multiplayer game, i've red official advise about it but they say "You can publish it with 2018.4 (LTS)" and I can't use 2018.4 version because in my project i use LWRP which is not in the 2018.X versions.


I've found the alpha version of the new system right here



My questions are:


1- Should i use the alpha version of the new system? And can i publish my game with it?


2- Should i wait for the new system came out? (I can't wait for months)


3- Should i try to use other third party systems like Photon?


Or is there any way to publish my game with nice multiplayer system?


Note: I can't pay for multiplayer matchmaking system. Because of that i want to make Hosting multiplayer game.



Answer



sure why not Photon2(PUN) is currently the number one platform used by professional studios and developers. As Unet being deprecated by Unity Photon is claiming to be the number one platform to create real-time multiplayer games. Recently Photon changed the implementation in Photon2 with better and optimized and well-structured code.


I think you should use the free version of Photon2(PUN), You can use it very easily and also it is Fast, reliable and scalable.


check these links:



https://www.photonengine.com/ https://www.youtube.com/watch?v=rF2JGhv3Pyo


and also you can learn how to use it with:


https://paladinstudios.com/2014/05/08/how-to-create-an-online-multiplayer-game-with-photon-unity-networking/ https://www.youtube.com/watch?v=evrth262vfs


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