I don't want to smooth the tiny fonts I'm building but even disabling ClearType system wide doesn't let me create SpriteFont files with sharp characters. There doesn't seem to be an option for smoothing in the .spritefont
file I could set to "disabled". Are there any configs that affect how spritefonts are generated?
I'm using MonoGame 3.5 with Visual Studio 2015 and building the spritefonts via Content.mgcb
thing that is added automatically into a MonoGame project.
I tried using Give Your Fonts Mono(spacing) tool but it doesn't have an option to disable smoothing.
Trying to follow this tutorial with BMFont generator and added the reference in the example, but the MonoGame.Extended
thing doesn't appear and instead of automatically recognized importer I get [missing] [null]
. After that I tried adding some other packages that come with MonoGame pipeline DLLs but no luck.
Tried to use XNA Content Compiler but it throws me an exception with some important object contentBuilder
being null. Installing XNA framework doesn't fix the issue.
If there are ways to draw text without using SpriteFonts that allow to use non-smoothed characters, I'd like to know how.
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