I'm looking for a physics engine to use in an XNA project (2D or 3D). Because it's for XNA, it needs to fulfill some requirements:
- Not necessarily free, but close to it is obviously preferred
- Managed code only (or it won't run on the 360)
For 3D I know of - BulletX (It works, and I'm using it now, but it's not active and could use more work)
For 2D I know of - Farseer
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