I have a world made of floating islands that are procedurally generated. I would like to spawn enemies or the player in logical-non-falling-into-space spawn points. Ideas on how to accomplish this? My thoughts were this:
Drop a bunch of spawn checking items and if they fall for too long then that is a bad spawn point.
Build logic into how the randomly generated world is built so that there are regions pre-recongnized as the place to place NPCs, baddies, player, etc.
If anyone has links to some blogs or reports concerning this or your own ideas on this please post!
No comments:
Post a Comment