I need to make a simulation with stone thrown through a glass window. How can I accomplish that?
I mean, I was thinking about making a 3D model of a stone and glass in 3D Studio Max 2012, shatter the glass and export both to XNA 4.0 as .x models. Then in XNA make the animation - writing my own physics engine. Is it possible that way? Is it possible to destroy the glass in XNA after impact or should I do it in 3DS Max? By 'destroying the glass' I mean disconnect some previously shattered glass bits from each others, because depending on the start-speed and weight of the stone and resistance (hardness?) of the glass (all user-defined) the bits will disconnect from each other in different ways.
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