Wednesday, March 1, 2017

How does 3D games work so fluent provided that each mesh's size is so big?



I'm surprised to find that each mesh takes at least 5-6 MB,


how can a 3D game be so fluent when there are hundreds of models?


I'm expecting it will simply go out of memory or something else that makes the game un-playable..


What's the trick employed here?




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