I'm making a racing game with cars in Unity. The car has a boost/nitro powerup. While boosting, I wouldn't want to be deviated when colliding with zombies, but I do want to be deviated when colliding with walls.
On the other hand, I don't want to ignore collision with zombies, because I still want to hit them on impact.
How should I handle this? Basically, what I want is for the car to not rotate when colliding with certain objects.
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