Monday, December 19, 2016

unity - Is there a way of moving the transform of an object relative to it's geometry


I have a number of objects (mostly prefabs) that have their transform origin in inconvienient places such as about 1 unit to the left of the actual geometry or somewhere inside an object where it's hard to see. Is there any way to move these transforms without actually moving the object itself? This is in 3D.





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