Wednesday, June 1, 2016

gpu - Hardware acceleration for the Flash Player


What do we know about hardware acceleration for drawing operations in Flash? I know that since 10.1 it's there for video playback (and mobile graphics) but that doesn't really help with rendering desktop game graphics.


So, is there any information about it, or maybe talk or rumours going around? Do you think it's something we'll get at all within a reasonable period?


I personally really keep hitting the ceiling with Flash' software renderer. A game scene that, were it hardware accelerated, my PC from 2003 could render while sleeping, runs at a low 20 fps on my quad core laptop. It's a shame because the Flash VM is otherwise rather fast.



Or maybe I am wrong and Flash is already using the GPU, and my games are slow for other reasons?



Answer



This is what you're after:


http://www.bytearray.org/?p=1836


Seems like all will be revealed at MAX on October 27 2010. From what I've heard there will be GPU accelerated 3D, which of course can also be used for 2D. If they are sensible though they will also provide 2D APIs, but we'll see. Someone can always write a framework on top of it to 2D-ize it. Personally I can't wait til October to find out!


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