I normally code my admittedly simple games by hand in either Assembly or C but I'm looking to go a little more high level. I also want to build more modern skills so I'm looking at UDK. What are the pro's and cons of it for indie 3D development. I plan to use graphics, control and physics from the engine so I'm wondering if I should also consider source engine or anything else?
Answer
UDK is a proven SDK, used in many AAA titles. But as with any other professional tools, it has a quite steep learning curve. The 25% royalty term in the Commercial Licensing is also kind of painful. We evaluated it when we were planning to build a game for presentation purposes in our company.
There are other good alternatives :
- Unity, mature, cross-platform (Windows, Mac, Web, iPhone, iPad, and even Android), it also has a free version. I think this would suit your needs better, this is what we finally end up with.
- Torque Game Engine, IMHO not as polished as Unity, but worth a look.
There is also another good, lower-level library that you might be interested to check out:
- Ogre3D, open-source 3D rendering engine. It is a mature, stable rendering engine that has a very large user base. We used it in our projects. It is easily integrated with OIS for input, has bindings for Newton, PhysX, ODE & Bullet physics engines.
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