Tuesday, June 14, 2016

Pro's and Con's of Various 3D Game Engines



I normally code my admittedly simple games by hand in either Assembly or C but I'm looking to go a little more high level. I also want to build more modern skills so I'm looking at UDK. What are the pro's and cons of it for indie 3D development. I plan to use graphics, control and physics from the engine so I'm wondering if I should also consider source engine or anything else?



Answer



UDK is a proven SDK, used in many AAA titles. But as with any other professional tools, it has a quite steep learning curve. The 25% royalty term in the Commercial Licensing is also kind of painful. We evaluated it when we were planning to build a game for presentation purposes in our company.



There are other good alternatives :



  • Unity, mature, cross-platform (Windows, Mac, Web, iPhone, iPad, and even Android), it also has a free version. I think this would suit your needs better, this is what we finally end up with.

  • Torque Game Engine, IMHO not as polished as Unity, but worth a look.


There is also another good, lower-level library that you might be interested to check out:



  • Ogre3D, open-source 3D rendering engine. It is a mature, stable rendering engine that has a very large user base. We used it in our projects. It is easily integrated with OIS for input, has bindings for Newton, PhysX, ODE & Bullet physics engines.


No comments:

Post a Comment

Simple past, Present perfect Past perfect

Can you tell me which form of the following sentences is the correct one please? Imagine two friends discussing the gym... I was in a good s...