The question is pretty much in the title. Are there notable 3D projections other than orthographic and perspective that could be used in a 3D system such as OpenGL?
In particular, are there any that have a particular use in game design?
Answer
Yes, To name a few:
The Pannini projection, for example, can capture wide fields of view in nice ways. (totally just my opinion)
I think implementation details would be beyond the scope of this specific question.
EDIT: Thanks for the comment, I did misspell Pannini. And to make this edit worthwhile here are a few more:
- Paraboloid / Dual-Paraboloid (Useful for reflections, shadows, stained glass)
- Equirectangular (Can produce a world map view of a sphere)
- Spherical
- Sinusoidal
No comments:
Post a Comment