Thursday, June 23, 2016

physics - GameMaker: Studio - Slow down calculations


I currently have an orbital simulator, with a brilliant answer in another Game Development question here, and would like to know how to slow down the calculations of Game Maker, to be able to do more precise ones as my orbits suffer variably intense Apsidal Precession.


Examples of this can be found in games such as Kerbal Space Program and
Universe Sandbox 1/2. In KSP, you have the Max Physics Delta Time which allows slower gameplay, but more calculations. In Universe Sandbox you are able to change the accuracy of calculations causing orbits to go crazy and extremely precise.


How am I able to implement such a thing into GameMaker: Studio?




No comments:

Post a Comment

Simple past, Present perfect Past perfect

Can you tell me which form of the following sentences is the correct one please? Imagine two friends discussing the gym... I was in a good s...