I'm not really a graphics programmer, but I used to toy around with Truevision3D 6.5 a few years ago. It wasn't too bad, but TV3D was just going nowhere so my foray into 3d game dev ended there.
I know nothing of XNA. I think it's time to get up to date.
My goal is to be able to render chunks of terrain from heightmaps (big huge terrain a la Morrowind) and BSP-like indoor areas (think Quake, so moveable objects like doors included).
I googled for "xna engine", "best xna engine" but the quantity of results is a bit scary for a xna-impaired like me.
Can anyone recommend a xna engine (or a combination of libraries) to achieve the desired result? If you targeted similar features, can you share your experience?
(and for a laugh, has anyone tried TV3D 6.5 here?)
Edit: I'm looking for something xna-related.
Answer
One I have heard good things about is the Sunburn engine. (Site seems down currently)
Chances are you're not going to get all you want out the box. However, Riemer has a great tutorial about heightmaps here - in XNA!
EDIT: This is probably a little off what you want, but Sean James has a great (well, I'm not a fan of the architecture of gamescreen/component but other than that I love it) tutorial on writing a simple 3D engine in XNA - it's pretty concise. The advantage is it's free to do by yourself, and if your goal is learning it would be good.
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