I've basically asked this question before, and I know it's been asked probably a billion times, but I still can't seem to do it. All I want to know is how I should go about doing basic 4-way, rectangular collisions (up, down, left, right). I have been searching for an answer on and off for months and I can't seem to find it. All I need to know is some basic code examples (in Java, preferably) for how I would do this. I've tried a few different methods before, but they just don't seem to work (I can get certain sides to work, but not all of them at the same time). I'm making this game entirely from scratch and I'm using libgdx as my framework. I don't want to use Box2D or any other engine. Thanks in advance to anyone who will help me!
tl;dr: 4 way collisions, how do they work?
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