Thursday, June 15, 2017

animation - What's the best head-bob formula?


Given a point in space, a direction of travel, and a time since start, what's a convincing, non-sickening formula to simulate head bob? What's been successful in previous games? Has there been any research on what bobs induce sickness the least?



An example naive head bob formula, applied to the up axis:


http://www.wolframalpha.com/input/?i=abs%28sin%28x%29%29




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