Wednesday, December 5, 2018

architecture - How do you calculate game map changes, over time, when the user is not online?


With a game like "Farmville", there is both processing during gameplay, and when the user is offline (plants are always growing, for example). Many of the game maps elements depend on time.


Is there a trick to make this scale? How can you possibly calculate 1 million users maps being modified every couple of seconds? Some of these games alert you, when things have changed, so it is not like they calculate everything when you login to the system.


How do you calculate game map changes, over time, when the user is not online?




No comments:

Post a Comment

Simple past, Present perfect Past perfect

Can you tell me which form of the following sentences is the correct one please? Imagine two friends discussing the gym... I was in a good s...