Monday, August 3, 2015

xna - Can I develop a game using C++ and deploy to XBOX 360?


I'm a C# developer and an enthusiast of XNA, but I'm really disappointed with the game engines available for XNA.


I was using Torque X, which is really good, but GarageGames no longer supports Torque X for XNA 4.1. I searched for other engines, but only the sunburn was worth it and would have to pay - I already spent money with Torque.


Based on this, I'm thinking about starting to develop in C++. Can I develop with some C++ engines and deploy to XBox 360?



Answer



Simple answer. No. Unless you are a licensed developer with Microsoft (which costs thousands) then you will not be able to deploy C++ applications to the Xbox 360.


There might be some homebrew software out there somewhere to try and do it, but a) it's a legally grey area and b) it's more than likely to be completely subpar in handling the console's hardware capabilities.



EDIT: Just to add about engines. There are plenty of engines out there that support Xbox 360 as a development platform (Unity, Unreal Engine, etc) but they all have the precursor that you have a developer license.


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