What is wrong with the Linux/*nix family for games? What makes the development of games for this platform too slow compared to Windows or even OS X?
Answer
For game clients, it mostly has to do with culture, leading to difficult monetization strategies.
Servers for multiplayer games, on the other hand, have gotten a lot of traction for linux/nix, it is a very attractive platform for developing server technology.
There is hope that eventual release of Steam for Linux will help change that culture when it comes to clients, and provide developers and publishers a more monetarily viable platform for distributing games.
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