Before using LWJGL, I used the Graphic
method, and there I displayed imageicons
, and I had the picture file located in the resources. I used:
ImageIcon tcard = new ImageIcon(this.getClass().getResource("RCA.png"));
to load the image.
Now when I load textures in LWJGL, I have to use absolute paths to locate the file:
tcard = TextureLoader.getTexture("PNG", ResourceLoader.getResourceAsStream("C:/RCA.png"));
I tried Googling, but I didn't find anything helpful. How can I load the image from the local resources like in the first example?
Answer
You can use the class file you're running your code in as a reference. So if you have the file RCA.png
in the root directory you would use:
tcard = TextureLoader.getTexture("PNG", this.getClass().getResourceAsStream("RCA.png"));
Or if you were to have it inside an art
directory in the root you would use:
TextureLoader.getTexture("PNG", this.getClass().getResourceAsStream("/art/RCA.png"));
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