I NEVER, EVER did ANY sort of network code in C++, I don't know even the libraries that exist, but a popular demand for my game is online leaderboards...
So, what sort of libraries I should research into?
My game is multiplatform (win, gnu, mac), uses C++, ClanLib 1.0 and Lua. Also the engine is zlib (so proprietary stuff that I cannot release source don't work)
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