I am trying to reference a game object that was created in the editor and added to the scene (not created dynamically). How can I reference this object in a script added to another gameobject?
For example I have a Mesh called QuantumCold_B
(in the editor), and I try to get its position in a script to be added to First Person Player, but instead I get
Unknown identifier ('QuantumCold_B').
Here is my script:
function Update () {
transform.RotateAround(QuantumCold_B.position, Vector2,20 * Time.deltaTime);
}
Also is position the right way to get the Vector position on QuantumCold_B
?
Answer
Since QuantumCold_B
is not defined as a variable, you won't be able to use it that way.
If "QuantumCold_B" is the name of the object in the editor, you can use the GameObject.Find function to get the game object that has the name you want.
So, you would use:
var myObject : GameObject;
// This will return the game object named Hand in the scene.
myObject = GameObject.Find("QuantumCold_B");
Then, to get the position you'd use:
myObject.transform.position
I suggest you familiarize yourself with the scripting reference in general to find a lot of these types of answers on your own. Good luck!
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