Wednesday, August 24, 2016

grid - Why don't we use octogonal maps instead of hexagonal maps?


I understand the advantage of hexagonal tiles over square ones. But why aren't octagons used instead? I would think they would provide better, more natural movement in eight directions.


I was thinking about using that kind of map in some game, but I haven't seen any games using it, so I wonder if I missed something obviously flawed about using it?



Answer



Octogons:


enter image description here


Hexagons:


enter image description here



The gaps in the octogons make for an unappealing game world.


Typically, if you wanted to allow for eight directions of movement, you would just use squares.


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