I've been looking for a book on actionscript3 development, but while there's tons of books out there, nobody seems to want to recommend any specific one.
One book I've been pointed towards is the cookbook by o'reilly, but it, like most books out there, seems to be based on the assumption that I'm using flexbuilder or flash. Instead, I'm "just" using flashdevelop, or the free SDK directly.
I've also been told to just go with the api reference and live with it. I could do that, I suppose, but I'd rather have a book that gives me the big picture. Kind of like with cocoa, there's the hillegrass' book, or the red book of OpenGL.
So, what would be the actionscript3 book out there?
Answer
Foundation ActionScript 3.0 Animation: Making Things Move! is an excellent book covering ActionScript 3.0 from a programmer's perspective focusing on game or animation programming. Lots of practical examples in topics like velocity, acceleration, friction, easing, collision detection, rotation, basic physics, particles, and forward/inverse kinematics. I'd highly recommend it.
ActionScript 3.0 Animation on Amazon
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