Monday, March 23, 2015

game design - How to determine the amount of experience needed for leveling up


Related questions under this topic might include:



  1. How should I base how much experience points it takes to get to the next level?

  2. What factors are involved in this?


  3. How do I keep the player not entertained long enough till he levels up?

  4. How can I vary the way the player gets experience points?



Answer



Generally speaking these are done as vaguely exponential curves. http://kol.coldfront.net/thekolwiki/index.php/Advancement#Advancement_Requirements_Overview shows the formulas for Kingdom of Loathing, which are pretty standard for the MMO genre.


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