Related questions under this topic might include:
- How should I base how much experience points it takes to get to the next level?
- What factors are involved in this?
- How do I keep the player not entertained long enough till he levels up?
- How can I vary the way the player gets experience points?
Answer
Generally speaking these are done as vaguely exponential curves. http://kol.coldfront.net/thekolwiki/index.php/Advancement#Advancement_Requirements_Overview shows the formulas for Kingdom of Loathing, which are pretty standard for the MMO genre.
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