I am wondering if there are any books on designing virtual economies.
I have encountered some books which have a few lines or paragraphs written about virtual economies, but they mainly highlight how difficult it is to design and control a virtual economy; they don't give any useful advice on how to design a virtual economy.
Answer
I've been doing a lot of research on this topic in the past several months and have gathered quite a bit of resources that you might find useful. Although I haven't come across an actual book about it, these articles are pretty long (and comes in several parts) so they are pretty close :)
Take a look at these to get you started:
Virtual Economic Theory: How MMOs Really Work - Simon Ludgate
The F-Words of MMORPGs: Fairness - Simon Ludgate
The F-Words Of MMOs: Faucets - Simon Ludgate
Sell Your Money! - Simon Ludgate
Designing For Free Takes More Than 'Just' Game Design - Soren Johnson
MMORPG: Luck or Grind? - Simon Ludgate
MMOs: Just a Matter of Time? - Simon Ludgate
Tips on Developing an MMO Economy, Part I - Radu Privantu
Edit: Removed a dead link.
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