Monday, February 12, 2018

simple solution for 3d collision detection and response


I'm having great difficulty trying to implement collision detection and response in a 3d game


What are some simple solutions someone can use to implement smooth collision and response similar to games like Quake? I can see there are a lot of different ways to do collision and response but that makes it even more confusing, Im not sure which method is the best solution to sit down with.


So I was wondering what is the goto solution for the average programmer? All I have found online are very complicated incomplete mathematical explanations which I have a hard time understanding. Is this really a topic that requires an entire textbook to understand??


Perhaps theres a library ? Ive tried looking into bulllet but it seems to require heavy knowledge of physics. The best solution I have found is in a software called darkbasic, where it somehow handled sliding collision automatically and all the user had to do was desginate which object were to be handled. Was wondering maybe theres something similar to that




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