How to render metaballs?
I am a Python programmer familiar with the Panda3d and Blender3d APIs. My math kinda sucks, but I know enough to write game logic code and procedural model generation code, as well as importers/exporters for the 3d modeller Blender. So you kind of get my level of experience. So can anyone explain or link to a tutorial which explains what needs to be done, without advanced math or with mentioning what math concepts are needed?
This is what I want to achieve:
http://www.youtube.com/watch?v=dEipENLes10
http://www.dailymotion.com/video/xn3xfn_mercury-meltdown-psp-un-trailer-pour-mercury-meltdown_videogames?search_algo=2
Though with probably more metaballs on screen at the same time.
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