Wednesday, September 28, 2016

Starting programming in 3D with C++




EDIT: There aren't sufficient enough tutorials for what I'm trying to do in Python, so I'm going to take my time and slowly build up my skills in C++. It's hard to trip and not land in a book of C++ tutorials on game development and 3D programming.


Once I get passed the basic syntax for classes in multiple files with preprocessor declarations, what is the next step in 3D?


Do I use DirectX or OpenGL? If I use DirectX, are there sufficient enough books on the subject for a BEGINNER? Same question for OpenGL. I love programming books, I just feel that most of them are way below par - they either have good general explanations and terrible source code, or vice versa.


Thanks for your time. I'll do my best to turn this into an active discussion on the matter.




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