Tuesday, February 9, 2016

unity - Fade in rendering mode doesn't work as intended



The picture shows an object made out of one model. The object works as intended when rendering with opaque rendering mode, but I want the object to fade in/out during animation. The glitch seems to have something to do with queue of rendering, but since it's only one model, and since there's only one material on the model (tried fresh materials, same problem), it seems to be weird glitch. Any help is appreciated, and if possible, I need to find a solution without using a 3d modelling software.


building with incorrect rendering


Forward rendering is used on the camera.




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