Tuesday, December 5, 2017

unity - How can I make a custom editor that creates/deletes game object clones around a given point


I have been manually creating and deleting clones of my game objects that I arrange in a circle around a given point. Each of the objects is rotated making each object the same angle apart from the others as seen in the image below.


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My objects range from 2 to 10. Doing this manually is very cumbersome, especially when changes have to made. How can I create a unity custom editor that allows me to specify a number of game object clones I want to create around a specified anchor point? Additionally, adjusting the number of clones should dynamically create/delete clones and reposition/rerotate them.





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